About
I'm a PhD researcher at KU Leuven working on generative AI for extended reality, advised by Prof. Maria Torres Vega. My focus is Gaussian splatting, neural rendering, and 3D scene understanding for multi-user XR — I care most about building systems that actually run in real time on real hardware, not just about the numbers in a paper.
Before and alongside the PhD, I've worked across the stack from low-level rendering to the ML models that drive it, and I bring that engineer-first mindset to research: prototype fast, measure honestly, and ship things other people can build on.
Publications
First author
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GSI-GEN: Gaussian Splats for Resolution Invariant Image Generation
Under review, WACV 2027
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Edge-XReal: Distributed Holistic Scene Understanding for Edge XR Devices
Under review, Springer Multimedia Systems
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On the Impact of the Embodiment of AI-agents on Active Engagement in Virtual Reality Experiences
ACM ISIM '26 (proceedings forthcoming)
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Redirected Walking for Multi-User eXtended Reality Experiences with Confined Physical Spaces
Best Student Paper AwardQoMEX 2025
Co-author
Projects
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GSI-GEN
TODO: one-line description of resolution-invariant image generation with Gaussian splats.
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Edge-XReal
TODO: one-line description of distributed scene understanding for edge XR devices.
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TODO: side project name
TODO: one-line description.